That is a direct quote from Bobby Kotick » Discussions » I 100% believe that this was the case in Hearthstone

  • Posted July 15, 2021
    Really isn't that the matches have become worse, it is the player mindset which have changed. Coupled with a ton of tools for knowledge and learning. People trying to take shortcuts rather than learning, causing them to WOW TBC Classic Gold feel as though it's a grind when they can't simply jump to the rewards. People today consume content a great deal quicker and use a lot of crutches to do it. They bypass the majority of the investigating and trial and error components, which is what they remember most lovingly in the old games, in favor of optimisation and min/max from the return. A lot of optimization is not even about doing things better, but eliminating things together. Which also leads to people whining that they"feel forced" doing things because they are so used to being able to bypass it.

    I 100% believe that this was the case in Hearthstone. I haven't played in a very long time but back when they first started adding cards would be some brand new broken strategy everyone needed to play Blizzard sat around for weeks saying everything was fine before waiting to release a few half-assed counter in another expansion. When it failed they eventually delivered a balance patch to repair the original matter. I'm positive people stuck around just to see if the new cards could alter whatever the player numbers were fostered.

    Agree. I really do think there is an element of this devs fooling themselves into buy WOW TBC Gold thinking their"systems" and content are at least kind of fun. They certainly"overdesign", beginning with the rewards and working backwards from there rather than really thinking if those systems themselves are fun.