games » Discussions » There are not really limitations to this Dofus game

  • Posted June 30, 2020
    I don't think folks dislike the new items/dungeon from 2.X. Its all the other things about (such as idols, accomplishment benefits, which makes the jobs easier to cheap Dofus Kamas level up, making character leveling way quicker, etc).Yes they can be changed, and you may create new spells with the Dofus 1.29 client. If you understand the way the Dofus match is coded (its quite weird, best way to describe is DnD dice roll style) and get the resources to host a private server, you can do it yourself.

    This was a huge no for all of your 3 queries. They likely CAN take action, but it goes against what they said their goal was, the authentic Dofus 1.29 experience. They promised they will only do QoL adjustments but we might have to see, theres a chance that should they want to keep the playerbase long lasting they'll add some sort of new content overtime.The just"active" ankama individual within this sub is your english community supervisor, which comes around like twice a year so dont expect any answers from them here.

    There are not really limitations to this Dofus game, atleast not with all the stuff you said. Bear in mind that the Dofus game existed until Dofus 1.29 and many many modifications were made to what you mentioned above. So they definitely can do those things. It's just that a good deal of things, such as server transport don't exist on Dofus retro since the tech was not developed there. They can reconstruct the code to get it done, but it is going to be a lot more difficult to perform because of how Dofus retro is structured.

    It's never hopeless to do something in regards to programming. It's just a matter of time commitment and money.That said, what you asked for specifically will likely never come to Dofus retro. People play Dofus retro for Dofus retro. Not for Dofus 2.0. They are building a new version of Dofus in a new motor, ideally to resolve the memory leak problem that has stuck with Dofus forever. And that version definitely would get equilibrium changes and new content. But I don't have a source. Just rumours I've heard.

    Yeah well thats exactly what I'm trying to imagine when it comes to introdure the material from Dofus 2.0 to Dofus retro. To me, making content at all need to undergo layout (so many R&D), finally stick to some choice, apply it, hotfix it and fix eventual bugs. Its idea is currently there when it comes to design. However, when it comes to implementing, of course thats where the problem is. When they made a brand new engine to reestablish the creatures or create new animation for spells, thats basically they all have to Kamas Dofus Retro For Sale make from scratch (-ish, since you can try to make a simpler version of what exist already in term of cartoon ).