games » Discussions » RuneScape - Some people have stopped using alching

  • Posted October 31, 2021

    How do we ensure the different styles of RS gold play are equally matched? If it's necessary, how can we reduce something's enjoyment without causing it to be distracting for those who enjoy it? Are minigames such as mining shafts required to make the core gameplay balanced? How much raw money (and/or alchables), should players earn to exchange items for other ones?

    Are mastery or prestige systems necessary for the update to be worthwhile? What is the best way to balance rewards between active content and AFK? What is the importance of players to to identify the labels they are employing? (runite is an example of a household name that is a key economic pillar.) What importance does DIY have? Is it something that should be protected or promoted? What is the real reason behind players earning money?

    To buy prestige rares? To buy combat equipment What are the reasons you require it? to use the mats for other activities? To save for expenses in the near future? As an achievement on its own. What impact does this goal have on money making methods? What purpose do players really improve their abilities? To unlock some ability or benefit? To unlock a quest requirement? To get a maximum cape or skillcape. What effect will this goal have on skilling methods Thank you! I am looking forward to your responses.

    Some people have stopped using alching. The price of alch is often seen as a lower limit on how low an item's price could be. However, alchable items have been rapidly declining in value recently. Prices have dropped below their limits in recent years.

    Many forum members will recall when they used to lose their alchs. It's a different story today, and it's not at all difficult to find items with profits of $1000 per alch. Is this possible? It could be due to cheap RuneScape gold various reasons.