• Posted April 1, 2020
    I've had plenty of corrections now. Quite a lot of my advice to OSRS gold the very first post is obsolete. I understand. I have responded to other people telling me the same below if you would like to read through that. Two chief things make this an absolute tonne of work/will have worse results than you anticipate: The entirety of the RuneScape engine's modelling is constructed was assembled using voxels awkward-to-animate meshes rather than polygons properly rigged versions, the latter being what many games do. Polygons are simpler to simulate with, and generally far, much better as I know this. That is the reason you get animations appearing like they warp weirdly, since the ends of the borders are moving straight towards their new location.

    In almost any sport runescape player characters need to do a massive amount of things, and RuneScape is most likely one of the worst for this. If you change the shape of this runescape player, every single animation needs to be updated, every armour model also should be upgraded for both versions and the animations, clipping issues could crop up everywhere in this and this has to be done for both male and female characters. Compare this to a new NPC that stands in one place executing one idle animation in one outfit.the workload is orders of size. That's not to say there can't be some small tweaks done to the textures on the faces or any different hairstyles or anything. But anticipating a full overhaul of runescape player versions is... well, suffice to say there are probably a lot more efficient uses of the developers' time. It is very naive to think that it's as simple as"just redo the male and female body contour".

    Were not know RS wasn't created with polys, and im not very proficient with voxels but could not they use a plug that redesigns and converts a 3d version made with voxels to polys and adjust/touch up the model rather than work from scratch, would be far easier. They'd need to remake it so that it could wrap a new model, or remake it to fit the new models dimensions just (which might be dumb as shit to repeat because they would need to do it whenever they update models).

    A good example of where this goes wrong is when folks hit the render cap on their character, although I'm not sure it is possible nowadays, it might only show a blank place where that piece should be around. I guess when a single bit won't load 14, you could see this. So you have just no hands and a arm the glove version doesn't load. Some bits kinda show that near the neckline, where something similar to the ethereal body just shows your neck cutting off into nothingness.The armor isn't designed to be more scalable to RS07 Gold any model. Even just altering the backward shin thing females have would require them to redesign each single female leg bit in runescape, otherwise you would still have that problem the moment you equip any pair of pants.