"What I worked on a week is going to be the first layout the players appreciated » Discussions » Everytime there's a new unlock or new piece of gear

  • Posted December 6, 2019
    Everytime there's a new unlock or new piece of gear, it provides more and more to the sophistication of understanding the combat system because unlike other MMOs where electricity normally scales up linearly, RS must do it because we've got hard caps on amounts that generally don't change (unless the name is slayer) which contributes to getting lots of choices the higher you progress in level.I'm grateful for the wiki & community contributions to RS gold working out this stuff, but I am sadly not comfortable being in a place at which quarter of a boss fight is installation, a quarter being equipment direction during the struggle, a quarter being wrestling with GCD timings and also the last quarter actually being boss mechanics.

    As an antithesis to all this, we had literally the simplest thing ever last week in the shape of the skill-off, click on and afk free of xp, and I wager a ton of people loved that more than trying to go bossing purely because it was easy (oh and afk, but that's another matter) which is general less stressful since you don't need a massive checklist to participate successfully.I play FF14, I would compare RS bossing to being up there with crafting over there. Starts off simple enough, however as you advance more and more, it ramps up the sophistication with the way to get items being among the greatest hurdles for anybody taking crafting seriously to get over.

    Can it be gatherable? Can you desynth for this? Is it a mob drop? Can it be another crafted item? Each of these questions can then be separated into additional questions. Can I have the desynth profession levelled? Is it a mob? How complicated is the additional crafted items? Omnicrafters over there get all my admiration, but it is merely one of those facets of the runescape game that takes a long time to know (seriously, there is a few hundred page PDF about crafting that people use as a guide). Thankfully though, crafters over there do not dictate the management of the runescape game that's something we can not state for PvMers above here.

    Thing is I want to do this fancy pvming. But it's just this ordeal that it is not worth the time. There is so much set up involved, so much fighting against the motor that runescape players that don't play 24/7 always feel left behind and like they have to runescape best way to make money relearn everything. Runescape 3 really does not have this. They can't keep hammering this engine and system with more and more complexity when it barely works properly with the basics. I just wish they'd refocus on what actually makes runescape and not keep striving to make runescape game something.